About Me

I received my B.S. in Computer Science with a concentration in Interactive Entertainment from Cal Poly, San Luis Obispo in 2021 and then went to work as a Software Engineer at Dire Wolf Digital. At Dire Wolf I worked on eight shipped titles, including being the lead engineer on 2 shipped titles and their expansions. While working at Dire Wolf, I honed my skills in Unity and C# and collaborated with designers, artists, and other engineers to develop high quality games. My education gave me a broad understanding of code design, the ability to work in a variety of languages, and a solid foundation in physics, AI, and multiplayer systems.

I’m a passionate and detail-oriented game engineer with 5+ years of experience building immersive gameplay systems and optimizing performance. I’ve developed games of varying styles and scopes using both Unity and Unreal Engine. I thrive in collaborative, creative environments and enjoy solving complex problems that enhance the player experience. I’m passionate about building innovative projects, learning with a skilled team, and crafting memorable games that players love.